Meatball Man was a game designed for the Senior Game Design Capstone at DePaul University. I was tasked with modeling an environment for the player to run around in. A charming, Candyland-like, world was created as one of the areas in the game. I created props like cakes, cookies, and lollipops to fill the level and created materials using Substance Painter to give it a vibrant and colorful aesthetic.
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